I think the purpose of that NPC is for reinforcement of the prewar-future-retro atmosphere, an interaction point for points distribution, and very minor story development with the nervous behavior, but, is otherwise a throw-away NPC, unlike the recurring G-Man in Halflife or something.
That NPC might not have a reservation berth in any vault, and is plausibly just some paid mug that's cheaper to employ than a protectron that could do the same job. Keep it civil and do not make personal attacks to other. Comments are fine.Follow proper when submitting and commenting. Do not post spoilers in titles.No low effort/meme content as posts. These bunkers were designed to protect the population of the United States in case of nuclear holocaust. Fallout Network.All Posts must be directly related to Fallout.Use and abuse spoiler tags. Vault-Tec Corporation (also referred to as Vault-Tec Industries) was a pre- War defense corporation which won the federal government contracts to design and implement a network of bunkers known as Vaults. I suspect there may be something in the PC's back-story that might later warrant an "ah-ha, that's why the NPC was scripted to seem nervous" moment after the fact, later in the game's story.Īs far as the rep wanting to get gone as quick as possible for selfish reasons, I think the clip shows the rep stuck outside the gates to the vault. How Did Vault Tec Know About The Bombs Modding. It's not until the Player Character allocates point to their stats that the NPC seems to show marked nervousness. This is the story- of a band of survivors hauled up in a particular fallout shelter somewhere under former American soil.The Vault-tec representative seems affable and typical "salesman friendly" at first.